There is truly only one word of which I can conceive to describe God of War III: BRUTAL. So brutal, in fact, that when a co-worker and I were comparing notes on the gameplay, we both came to the conclusion that Kratos is just a mean person. To put this in context, we both work in an environment where physical violence is commonplace and we have become desensitized to intentional acts of aggression and maiming. I’ve seen humans bite through flesh before (mine, in fact) and I still think that Kratos is just a bastard for what he does to those with whom he battles.

Oh, shit. It’s vengeance time.
This game takes the elements of the first two and ramps them up 100x, a feat I thought near impossible. Each scene drifts through such breathtaking cinematics that the standard gameplay feels like a cutscene. I had trouble distinguishing the introductory walkthrough from a boss battle, and this is not an uncommon experience for the game. The PS3 engine is pushed to the limit and the graphics truly made me appreciate the purchase of a plasma screen TV. When Kratos wants to kill a standard enemy, he can rip them in half, perform his standard brutal combos, or grab them and plow through a mob of others using the defeated enemy as a shield before hurling them into the abyss. Not to mention the excessive number of weapons accessible and environmental features with which he can engage.

Killing an enemy three ways might seem excessive for other games.
Truly, though, the best feature of GoW3 is the boss battle. What was once an epic experience has gone to the level of violence Nirvana. You still have the option of performing the sequenced kills on lower level enemies, but even these feel equivalent to the finishers of old. To wit, when fighting a minotaur Kratos slices the hell out of him before knocking him down to a prone position at which point he takes his blade and eviscerates the creature, spilling its intestines onto the ground. Yeah… You can also ride the ogres and other creatures, using your blades to control their motion and manipulating their limbs to smash their comrades to the ground or fire attacks to burn them to a husk.
But wait, there’s more!
When you actually make it to the boss battle (and there are many of them) you are in for a violent, violent treat. For Kratos does not simply kill the gods; nay, he brutalizes them in the worst conceivable ways. I cannot count how many times I cringed in horror and expressed to my television, “Holy shit! Ohh! That’s just mean!” There are points where the POV switches to that of the god you are killing and you are witness to the rage of the Ghost of Sparta. For your vengeance you will sever limbs, gouge eyes, break bones, and once you have killed the offenders, you will kill them again and again just because you can. One truly gets the impression that Kratos is just a dick.

This was one of the nicer ways of killing a god.
There are so many things to like about this game. The camera work is amazing and the story is non-stop. There are little features such as Kratos getting covered in the blood of his defeated enemies before it eventually fades that really appealed to me. And did I mention the boss battles?
I do have a few complaints, however. One of my major gripes is the relatively short gameplay time as compared with the other two games. I felt like I got less than ten hours out of the game, which may not be too bad, but for the finale of such a great series I was hoping for a bit more. Also, the environment did not seem as sprawling as with the other games, or at least that was my perception of it. The bulk of the game felt very constricted and sequenced with very little room for exploration. Also (and granted this may seem like a strange gripe) the game felt very lonely. Kratos kills nearly every mortal/creature/god he comes into contact with and literally no one survives his path of destruction. Indeed, the designers set the AI such that even innocent souls in Hades will obstruct your path so that you have to kill them before moving on. On a minor note, I also did not like the switch in voice actors for Gaia and Athena.
All in all, I highly recommend this game, particularly for anyone who has enjoyed the series thus far. It does a nice job of wrapping up all of the loose ends and building off of the plot of the series while continuing the tradition of ramping up the gore and “oh shit” factor. May we see the Ghost of Sparta again, gods willing.
–Casimir